The first thing that grabbed my attention was the fact that this is only a source based Left 4 Dead mod, because the menus and graphics are at a base level the same. The graphics themselves aren't too impressive or spectacular, but running the game at the highest settings it looks like a newer title, which in it's self is impressive for a small indie dev. The art style on the other hand, was a little different in it's approach, changing from the Left 4 Dead almost comic book style to a simple film grain effect and a lot less light. This does achieve a much more creepy vibe when you are walking down a dark hallway with your flashlight off so you don't alert a horde.The HUD itself is different from L4D2 with just a small health and stamina bar in the top right corner and a four slot inventory on the left. You do have a phone that sends you texts for objectives or useful tips. The items in this game are much more subtle, with ammo and guns only glowing with a corresponding color when your cross hairs are directly over them and you can interact with them. Things like melee weapons and interactable objects like doors that do not open without a key don't glow at all and you have to be observant in order to not miss them. This adds a level of difficulty that boosts the limited supplies difficulty immeasurably that if it kept the L4D2 art style and objects glowed through walls, the game would be immensely easier, but with the combination of dark rooms and subtle item drops, you need to actually explore and be brave in order to survive. This is one of the reasons this game is wonderful.
The second thing that struck my interest was that there is no "story" to Contagion. There are singleplayer and multiplayer missions and game modes, but none of them have a narrative or plot other than, "You are in a zombie infested neighborhood/prison/medical facility, ESCAPE!" And I'm surprisingly OK with that. There doesn't necessarily need to be a story to a good game, especially in one with game play that makes you immersed right away. You feel like the playable characters, each with a short back story on how they survived. And then without a story, you feel more interested to hear your character say "I'm more scared of my ex wife than you," because it both gives you a little hint of back story while also stating emotion. There is no story to this game, but there is still emotions.
The game play in Contagion isn't like the base game L4D2 as much as it's a smaller, more concentrated version of DayZ. The zombies are slow but hit hard, your character can't really run and you have stamina for it and melee weapons, and the resources are scarce. So scarce that on the hardest difficulty you almost have to pick up a melee weapon because there is little to no ammo anywhere. The actual gun play and combat is satisfying yet difficult, with normal zombies taking several hits to the body or one instant kill shot to the head making combat a lot slower than other games, you can't just pump bullets into zombies or you'll die immediately, you have to line up head shots and keep retreating so as not to get hit by zombies. it makes it very tactical. Sometimes using a gun actually hurts you, because the zombies rely on sound more than sight, so firing a gun attracts way more zombies than either sneaking past or luring them with melee weapons. And you sometimes can even use the environment to your advantage, luring zombies into fire or electrified water to kill them for you. the weapons you use are varied as in L4D2, there are several types of pistols and a revolver, there are shotguns and sniper rifles, there are even some machine guns for sticky situations. Most of the guns only have iron sights except for the crossbow and sniper rifles, but for the aiming with iron sights you can be very accurate, I have several times both hit a zombie from across a courtyard and missed point blank. You have to be calm to aim properly, and in turn survive.As far as actual game modes go, Contagion isn't that special. it has a couple PVP modes, one is survivor v. survivor, one is survivors v. players controlling zombies, and there is an escape type mode, an objective based mode, and a horde survival type mode. In a multiplayer server, 8 people can join and in co-op the usual amount is 4 people. in a cooperative game mode, especially on harder difficulties, you really have to work together with your resource management and communication skills. it is because you can pick up ammo for someone else's gun and you can really only have one of each type of special item with room for weapons, it really makes you have to decide who has a key for the locked rooms and who has a fire extinguisher for the flaming areas. it is a really hard thing to do as a team, and that makes it super rewarding when you beat a level. On the opposite end of the team spectrum, is the PVP aspects, which makes the game a lot harder when not only do you have to kill zombies coming after you you, but you have to be quiet on the most part so another player doesn't sneak up behind you with a handgun bullet to your head. To top off the difficulty, when a player dies, if there is still more than one player left, he or she comes back as a zombie with the ability to summon a horde, move faster than normal zombies, camouflage itself as a normal zombie, and track players. The multiplayer isn't actually about killing the others so much as surviving longer than they do.
The game is currently 20$ on Steam and while I would say it's worth it, I think it's a little pricey. if it ever goes on sale though, I'd snatch it up in a heart beat. If you do have money to spare though, get this game, it is very good and always has new updates. Plus if you use Tunngle or Hamachi, you can use a LAN server over the internet to play with distant friends online.
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